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Alliance Duel: overview
The 6 themed days, who can take part, and the mistakes that cost you the weekly reward.
BeginnerTroops and combatArena: climbing the ranks without losing troops
When to fight, who to attack, how to set your defense and why you should use every challenge each day.
BeginnerResources and currenciesBounty Tasks: send heroes, assist, plunder
The daily missions of the Bounty Lodge: rarities, refreshing, UR bounties, assisting allies and 5 plunders a day.
BeginnerEventsBreakout: the level playing field
The event where your power doesn't matter: how the ranking works, how not to lose a stage for nothing, and where to find walkthroughs.
BeginnerEventsCaravan Trade: sending and plundering wagons
4 wagons a day: how to escort them, when to refresh for a UR wagon, and how to plunder wagons from other servers.
BeginnerTips and mistakesSkins and frames: the hidden bonuses
Some skins give a bonus as soon as you own them, others only while you wear them: how to tell them apart.
BeginnerHeroes and squadsKing's gear promotion and the Dragonslayer sword
What promotion changes after level 40, which order to promote in, and the full bill for turning the King's Sword into Dragonslayer.
AdvancedHeroes and squadsMartial damage and Tactical damage
Every skill deals one damage type: how to read it, which bonuses and protections apply, and what to check before changing your squad.
IntermediateTroops and combatRallies and castle defense
Launching an ambush rally with no time to shield, setting up wall defense, and surviving an attack.
IntermediateCastle and researchHathaway and Derian: the special workers
What Hathaway (Intel Task chests) and Derian (hero attack and march size) give you, the rank breakpoints that matter and what their shards cost.
IntermediateTroops and combatSurviving SvS: keeping your troops and hitting back
When to man your wall, how to react depending on who attacks, a job for each squad, and how to heal without losing your wounded.
IntermediateEventsTusk Vanguard: individual and alliance challenges
The two-part event: everyone beats the Vanguard troops at their difficulty, then the alliance takes down the Elite troops with rallies.
IntermediateTroops and combatWaterfall training
Train low-level soldiers, then promote them barracks by barracks: the method, and which barracks to build at each Castle level.
IntermediateCastle and researchLeveling your Castle: requirements, order and costs
The buildings each level requires, what to upgrade first, how much it costs to reach Castle 30, and the habits that stop you wasting build time.
BeginnerHeroes and squadsYour first squad and when to change it
A starting squad with SSR and SR heroes, why Tribe is the right pick to start, and which hero to replace as each UR arrives.
BeginnerEventsRoyal Chest: 7 days to earn keys
The Royal Chest event day by day: themes, Badges of Merit, keys, milestones, and how to play it right before the first Alliance Duel.
BeginnerHeroes and squadsTavern recruitment: when each UR hero arrives
Which UR heroes can come out of recruitment tickets depending on kingdom age, at what odds, and the dates for kingdom 108.
BeginnerEventsArchery Master: spend your arrows without waste
The rules of the Archery Master event: a grand prize you choose, a guaranteed hit per floor, and how many arrows to plan for.
BeginnerAlliance DuelAlliance Duel, day 2: Castle Expansion
Decorations, wagons, bounty tasks and construction speedups: how to score big on day 2.
BeginnerAlliance DuelAlliance Duel, day 6: Enemy Elimination
The highest-scoring day: fighting the opposing alliance, healing speedups and following the R4s.
IntermediateEventsGold Mine Conquest
The alliance event with no troop losses: requirements, sign-up, buildings to take and rules to know.
IntermediateHeroes and squadsUR hero skills: upgrade order and medal costs
Which skill to level first for each of the 15 UR heroes, in PvP and against bosses, and how many Skill Medals each step costs.
IntermediateTroops and combatGoing to another kingdom without teleporting
Two ways to go plunder in another kingdom without a teleport item: through a wagon, or through the Duel's Alliance Raid.
BeginnerTroops and combatPlunder: limits and protection
How much you can plunder per day (castles, wagons, Bounty Tasks, ships), what is protected, and how to avoid being emptied.
IntermediateTips and mistakesSpeed bonuses: how much time you really save
Why +100% speed halves a timer instead of erasing it, how to work out the real time, and in which order bonuses, alliance help and speedups apply.
BeginnerHeroes and squadsRecommended compositions: which UR hero teams
One team per faction with the 15 UR heroes, a 3 + 2 mix with the best heroes, and the right picks for bosses, attack, garrison and Vanguard.
IntermediateGetting startedAlliance ranks: R1 to R5
Who can do what in the alliance, what the R4s and R5 handle, and how to help the alliance at any rank.
BeginnerCastle and researchAlliance Tech
The 29 alliance technologies, what they give at max level, and the recommended order to help every member grow.
BeginnerEventsWorld bosses and imperial monsters
Which heroes to field against each Tusk boss by day, and how to run successful rallies against imperial monsters.
IntermediateEventsCapital Siege
The weekly siege of the kingdom's Capital: requirements, the Deadzone, Honor score, Kingdom Titles and the King's awards.
IntermediateEventsAlliance Cargo Ship
How to board, pick your cabin, protect your cargo, and what to know about Trade Contracts.
BeginnerEventsTaking cities as an alliance
City levels, declaring war, how a city is won, alliance bonuses and the City Lord's role.
IntermediateGetting startedDaily and weekly routine
The small actions to do every day and every week to progress fast and help the alliance, in a few minutes.
BeginnerAlliance DuelAlliance Duel, day 1: Intel Training
Intel Tasks, stamina and beast items: what scores most on the first Duel day.
BeginnerAlliance DuelAlliance Duel, day 3: Tech Research
Intel Tasks, research speedups and Medals of Honor: the recipe for day 3.
BeginnerAlliance DuelAlliance Duel, day 4: Hero Development
Recruiting, shards and Skill Medals: how to rack up points on hero day.
BeginnerAlliance DuelAlliance Duel, day 5: Soldier Training
Training, ore, pig iron, wagons and Intel Tasks: what counts on day 5.
BeginnerAlliance DuelPreparing for the Duel: Sunday and what to save for which day
Sunday scores nothing, but it wins the week: what not to spend, what to start, and the day-by-day cheat sheet.
BeginnerHeroes and squadsFaction buffs and squad composition
What a single-faction squad gives you, how the Lord counts in the formation, and the limits of this bonus.
BeginnerGetting startedGetting started: priorities for your first days
Good habits to start with: secure your account, keep your queues busy, build one squad and don't waste Gems.
BeginnerHeroes and squadsCrafting your gear
The 12 craftable gear pieces (SR, SSR, UR), their starting stats and how to choose based on the hero's role.
BeginnerResources and currenciesGift codes: where to find them and how to use them
Codes are not entered in the game. Here is how to redeem them with your UID on the official store.
BeginnerEventsGolden Nest
An Intel encounter to share with your alliance: the more allies guard the hen, the faster she lays.
BeginnerHeroes and squadsUR heroes: who to upgrade first
Which UR heroes to favor by use (monsters, attack, defense, Vanguard), by faction, and how to spend resources without waste.
IntermediateEventsKingdom Duel
Our kingdom against others: how we earn Kingdom Points during the week, then the Saturday battle for the Capital.
IntermediateTips and mistakesKingdom Laws and punishments
The three laws the King can enact, the seven punishment Brands, and the Wanted skill: what to know to avoid being punished.
IntermediateEventsRace to Ace
The small daily ranking against players of your level: how it works and which theme pays the most.
BeginnerCastle and researchRoyal Favor: a free boost you just have to ask for
How to request the Royal Architect, Scholar or Marshal favor, and when to use it to save hours of building or research.
BeginnerResources and currenciesKingdom Fair and Shimmer Coins
How Shimmer Coins work, why there's no rush to spend them, and how to avoid wasteful purchases.
BeginnerHeroes and squadsPlacing heroes in your squad
Where to put tanks and damage heroes across the five slots, in what order the enemy hits, and which faction beats which.
IntermediateTroops and combatSoldiers: tiers and stats
What each soldier tier is worth, which Castle level it needs, and why moving up a tier matters more than raw numbers.
BeginnerEventsTusk Spoils Rush
Collecting spoils in the event zone, choosing between the inner and outer zone, and not losing everything at the end of a round.
IntermediateHeroes and squadsWall of Honor
What to do with shards of a hero already at five stars: Honor levels and the faction bonuses they unlock.
Intermediate