At a glance
4 h
of preparation, then the ship leaves on its own.
4 cabins
numbered from bow to stern, each with its own rewards.
3 plunders
max per ship (standard rules). Each plunder takes 3 random cargo slots.
Requirements
Each day the alliance gets 1 regular ship (only for the top 50 alliances in the kingdom) and up to 2 purchased Mega Express ships. Alliance privileges can change these limits.
- The regular ship's captain is appointed by an R4 or the R5.
- Whoever buys a Mega Express becomes its captain.
How it works
- The captain prepares the ship: sets escorts and refreshes the cargo. After 5 refreshes it becomes a Golden Cargo Ship.
- Members pick a cabin during the 4-hour preparation and join its queue.
- Boarding: depending on the ship, 5 passengers per cabin are drawn at random, or priority goes to those who gifted the most Trade Contracts.
- Departure: defense can no longer be changed. The ship can be plundered up to 3 times.
- Arrival: each passenger gets what is left in their cabin. The captain gets what is left in every cabin plus their own slots.
Trade Contracts
Captain tips
- Refreshing up to the Golden ship costs 25 tickets (5 refreshes). A purchased ship is golden from the start.
- When a refresh gives good rewards, save them so you can reapply them.
- During the 4 hours, the passengers' thank-you list gives extra tickets.
- You can name a special guest, who takes 2 seats: the Noble Guest (you defend yourself) or the Sworn Knight (they defend the ship: pick the strongest player).
On the attacking side
- You cannot attack the ship you are on, or a ship in its protection period.
- Each successful plunder takes 1 item from 3 passengers, targeting those not yet plundered first.
- The captain's exclusive cabin cannot be plundered.
