At a glance
Martial Damage and Tactical Damage: it is written on each skill, not on the hero.
Both types scale with attack. There is no separate "Tactical ATK" stat.
A bonus or protection limited to one type does nothing for the other.
Read the type on the skill
The damage type is in each skill's description. It doesn't depend on the hero's weapon, faction or role: a tank or a support can have an attack with its own type.
| Hero | Damage type of their attack skill |
|---|---|
| Boudica | Martial |
| Ragnar | Martial |
| Mulan | Tactical |
| Charles Martel | Tactical |
A skill can also deal no damage at all: it buffs allies, reduces incoming damage or weakens the enemy. Read those effects separately.
Match bonuses to the right type
A bonus labelled "Martial Damage" only helps Martial effects, a "Tactical Damage" bonus only Tactical effects. Examples: Boudica's fury raises her Martial Damage, Mulan's archery mastery raises her Tactical Damage. A buff to allies' attack, like Charles Martel's, helps both types.
Choosing your protection
Ragnar gives Martial protection. Cleopatra gives general protection, and at higher stars extra Tactical protection for Ranger heroes.
If the dangerous enemy skills deal Tactical Damage, Martial-only protection does not protect you from them. Also check who receives the effect ("this hero", "front-row heroes", "all 5 heroes"), how long it lasts and when it comes back.
Before changing your squad
- Note the type of every damaging skill, basic attacks included.
- Check that your damage bonuses land on the right heroes and skills.
- Pick protection for the damage type you take and the allies covered.
- Also look at target count, repeated hits, back-row targeting and cooldowns.
- Change one thing at a time and compare similar battle reports.
