Rallies and castle defense

Launching an ambush rally with no time to shield, setting up wall defense, and surviving an attack.

Translation awaiting review.

Troops and combatIntermediateUpdated 8 November 2026
Contents
  1. At a glance
  2. The ambush rally
  3. Setting up wall defense
  4. When you are attacked

At a glance

5 min

A rally waits 5 minutes before leaving, unless it is full.

Leader + 4

A full rally leaves immediately: the target has no time to shield.

~150

Heal in small batches throughout the attack: once the infirmaries are full, troops die.

The ambush rally

  1. The leader posts two coordinates: the target's and their own.
  2. Nobody hits or scouts the target: a scout report warns them.
  3. Everyone teleports near the leader with their best available squad.
  4. One word in chat: "Ready". The leader posts it first, then each of the 4 joiners replies "Ready".
  5. The leader counts 5 "Ready" (their own + 4), posts "GO" and launches right away: the rally is full and leaves at once. No GO while a "Ready" is missing, and never launch with 3.

Setting up wall defense

Tap your castle, tap the blue icon (house with a +) and tick "Join defense". Put your strongest squad at the top of the list.

When you are attacked

1

Attacker your size

Hold: full wall, and keep healing.

2

A bit stronger

Full wall and constant healing, in small batches, as long as the infirmaries keep up.

3

Much stronger

Teleport away, unless the alliance asks you to hold.

Saved on this device, no account needed.

Report a mistake in this guide

A wrong number, outdated info, an odd translation? Tell us: the message goes straight to the site team.

Rallies and castle defense

“/” to open · Enter to go · Esc to closeBrowse all guides