Mistakes to avoid

Every mistake flagged in the guides, in one place. Each block links to the guide that explains why.

123 mistakes across 8 topics

Getting started

Alliance ranks: R1 to R5

  • Switching alliances mid-Duel: you can lose your rewards.
  • Attacking someone without checking the kingdom's agreements.
  • Staying unshielded with lots of resources while you are away.
Read the guide

Alliance Duel

Alliance Duel: overview

  • Leaving the alliance mid-week: you lose the victory reward, even if you come back the next day.
  • Using speedups on the wrong day.
  • Joining mid-Duel and expecting to contribute right away: your alliance contribution is capped on your first day.
Read the guide

Events

Alliance Cargo Ship

  • Thinking that gifting contracts guarantees a seat: it does not.
  • Paying with Gems expecting to get them back.
  • Queuing in a cabin you don't actually want.
  • Forgetting to check the ship log and the reward mail.
Read the guide

Capital Siege

  • Planning on March Speedups: they are disabled.
  • Switching targets without returning to your castle.
  • Relying on your Shield in the Deadzone.
Read the guide

Golden Nest

  • Sending a long march without opening the encounter first.
  • Tying up your combat or gathering squad at the wrong time: keep an eye on it.
Read the guide

Kingdom Duel

  • Going alone at the enemy Capital without following the plan.
  • Spending your teleporters on something else during duel week.
Read the guide

Race to Ace

  • Spending Duel items just for Race to Ace: the Duel comes first.
  • Forgetting that the theme changes every 4 hours.
Read the guide

Royal Chest: 7 days to earn keys

  • Burning all your speedups: the Alliance Duel starts the day after day 7.
  • Crafting or enhancing gear for points: it doesn't count.
  • Spending gems hoping for points: only gems in purchased packs count.
Read the guide

Tusk Spoils Rush

  • Shielding by reflex in the outer zone while carrying lots of spoils.
  • Teleporting out of the zone at the end of a round.
  • Entering the dead zone alone against big players.
Read the guide

Heroes and squads

Crafting your gear

  • Stacking attack on everyone, even a support or a tank.
  • Forgetting enhancement and promotion costs in your budget.
  • Comparing an enhanced piece to a fresh one.
Read the guide

Recommended compositions: which UR hero teams

  • Lining up five strong heroes from three different factions: you lose the whole bonus.
  • Putting a tank in the back because it has a lot of power.
  • Splitting your shards between Attila and Joan of Arc: they deal the same type of damage, pick one.
Read the guide

UR heroes: who to upgrade first

  • Spreading EXP, Skill Medals and universal shards over every UR.
  • Splitting rare shards between two similar heroes (for example Attila and Joan of Arc) without comparing.
  • Treating this ranking as absolute truth.
Read the guide

Wall of Honor

  • Spreading shards everywhere instead of aiming for a milestone.
  • Thinking the bonus covers the whole squad: only heroes of that faction.
  • Putting universal shards here while a hero in your squad isn't at five stars yet.
Read the guide

Castle and research

Alliance Tech

  • Thinking Auto Rally makes you join rallies against players.
  • Thinking Soldier Load makes your march bigger: it only raises what it carries.
  • Thinking Senior Medic heals faster: it heals more soldiers at once.
  • Counting on attacker and defender bonuses against monsters: they only apply in PvP.
Read the guide

Hathaway and Derian: the special workers

  • Moving to another kingdom during the Chamberlain Hathaway event: it stops and the stored chests are lost.
  • Buying every Hathaway pack too early: it ends the event ahead of time.
  • Paying for Derian before you have a solid squad: the bonus mostly helps big players.
Read the guide

Troops and combat

Plunder: limits and protection

  • Plundering inside the kingdom when a law forbids it (see the Kingdom Laws guide).
  • Sending a small squad: it only brings back its load.
  • Leaving large unprotected resources before going offline.
Read the guide

Rallies and castle defense

  • Scouting the target before an ambush.
  • Letting the infirmaries fill up: the next soldiers die.
  • Staying against a much stronger attacker without alliance instructions.
Read the guide

Waterfall training

  • Filling your Drill Ground with unpromoted low-level soldiers.
  • Needing your troops for a march before the waterfall is done.
  • Upgrading every barracks to the same level.
Read the guide

Resources and currencies

Tips and mistakes

“/” to open · Enter to go · Esc to closeBrowse all guides