Mistakes to avoid
Every mistake flagged in the guides, in one place. Each block links to the guide that explains why.
123 mistakes across 8 topics
Getting started
- Switching alliances mid-Duel: you can lose your rewards.
- Attacking someone without checking the kingdom's agreements.
- Staying unshielded with lots of resources while you are away.
Read the guide- Judging a team only by its power.
- Spending Gems without looking for a free alternative.
- Following an old strategy without checking the game's current rules.
Read the guideAlliance Duel
- Leaving the alliance mid-week: you lose the victory reward, even if you come back the next day.
- Using speedups on the wrong day.
- Joining mid-Duel and expecting to contribute right away: your alliance contribution is capped on your first day.
Read the guide- Finishing a construction on Sunday evening: it counts for nothing.
- Using Healing Speedups before Saturday.
- Promoting gear on any day but Friday: Ore and Pig Iron score points then.
Read the guide- Using your Beast Cores mid-week.
- Relying on Hero EXP: it scores almost nothing today (1 point per use of 250 EXP or more).
Read the guide- Placing a UR decoration on any other day.
- Sending all your UR Wagons on day 2 if the alliance is behind on day 5.
Read the guide- Finishing research on other days for no reason.
Read the guide- Doing your recruitments early in the week.
- Counting on Hero EXP to score: 1 point per use.
Read the guide- Emptying your training speedups before day 5 (they also count on day 6).
Read the guide- Attacking a strong target alone: you lose troops for few points.
- Leaving your castle without a shield if you are not taking part in the fights.
Read the guideEvents
- Thinking that gifting contracts guarantees a seat: it does not.
- Paying with Gems expecting to get them back.
- Queuing in a cabin you don't actually want.
- Forgetting to check the ship log and the reward mail.
Read the guide- Buying arrows hoping for a grand prize on the first shot: it's rare.
- Forgetting to pick the grand prize before shooting.
- Leaving arrows unused when the event ends.
Read the guide- Leaving a stage in progress: it counts as a failure.
- Copying a video route without checking the mode: stage numbers overlap between modes (Prologue, Hard…).
Read the guide- Planning on March Speedups: they are disabled.
- Switching targets without returning to your castle.
- Relying on your Shield in the Deadzone.
Read the guide- Looking for wagons from your own alliance: you can only plunder lords outside your alliance.
- Attacking a wagon that has already been plundered twice: it is protected.
Read the guide- Leaving the event area: you can't come back.
- Signing up without being sure you'll be available.
Read the guide- Sending a long march without opening the encounter first.
- Tying up your combat or gathering squad at the wrong time: keep an eye on it.
Read the guide- Going alone at the enemy Capital without following the plan.
- Spending your teleporters on something else during duel week.
Read the guide- Spending Duel items just for Race to Ace: the Duel comes first.
- Forgetting that the theme changes every 4 hours.
Read the guide- Burning all your speedups: the Alliance Duel starts the day after day 7.
- Crafting or enhancing gear for points: it doesn't count.
- Spending gems hoping for points: only gems in purchased packs count.
Read the guide- Attacking before protection ends or outside the declaration.
- Chasing the final hit: it decides nothing.
- Letting shop items expire before Monday.
Read the guide- Shielding by reflex in the outer zone while carrying lots of spoils.
- Teleporting out of the zone at the end of a round.
- Entering the dead zone alone against big players.
Read the guide- Waiting until the end of the event to start: the alliance won't be able to summon the Elite in time.
- Picking a low difficulty "to be safe": you also hold yourself back for the next event.
- Attacking the Elite alone: wasted time and soldiers.
Read the guideHeroes and squads
- Stacking attack on everyone, even a support or a tank.
- Forgetting enhancement and promotion costs in your budget.
- Comparing an enhanced piece to a fresh one.
Read the guide- Fielding a weak hero just for the faction: the bonus ignores skills, stars and gear.
- Confusing this bonus with Tribe, Legion or Ranger bonuses from buildings and research, which are separate.
Read the guide- Promote gear on the Castle Master or a bench hero.
- Start a promotion you cannot finish: check the Coin cost isn't red before committing materials.
- Try to promote before level 40: the button won't let you.
Read the guide- Putting your main damage hero in front.
- Spreading resources over ten heroes at once.
- Rebuilding the whole squad for every new hero.
Read the guide- Lining up five strong heroes from three different factions: you lose the whole bonus.
- Putting a tank in the back because it has a lot of power.
- Splitting your shards between Attila and Joan of Arc: they deal the same type of damage, pick one.
Read the guide- Thinking that waiting raises your odds: saving tickets only changes when you pull.
- Trusting old screenshots: pools change with the seasons.
- Thinking a bigger pool gives better odds for your hero. It's the opposite.
Read the guide- Leveling the skills of a hero you are about to replace.
- Sinking all your medals into a 50,000 level while other heroes have 5,000 levels waiting.
- Forgetting stars: without them you hit the cap quickly.
Read the guide- Spreading EXP, Skill Medals and universal shards over every UR.
- Splitting rare shards between two similar heroes (for example Attila and Joan of Arc) without comparing.
- Treating this ranking as absolute truth.
Read the guide- Spreading shards everywhere instead of aiming for a milestone.
- Thinking the bonus covers the whole squad: only heroes of that faction.
- Putting universal shards here while a hero in your squad isn't at five stars yet.
Read the guide- Leveling one hero of each faction "just in case".
- Spending Skill Medals on an SR you're about to replace.
- Waiting for five URs before joining rallies and the Duel: your starting squad is enough early on.
Read the guideCastle and research
- Thinking Auto Rally makes you join rallies against players.
- Thinking Soldier Load makes your march bigger: it only raises what it carries.
- Thinking Senior Medic heals faster: it heals more soldiers at once.
- Counting on attacker and defender bonuses against monsters: they only apply in PvP.
Read the guide- Moving to another kingdom during the Chamberlain Hathaway event: it stops and the stored chests are lost.
- Buying every Hathaway pack too early: it ends the event ahead of time.
- Paying for Derian before you have a solid squad: the bonus mostly helps big players.
Read the guide- Finishing timers with gems.
- Leaving a build queue empty.
- Upgrading every building to the same level.
Read the guide- Asking before you have the resources: your turn goes to waste.
- Using it on a few-minute upgrade.
- Forgetting to start the build while it's active.
Read the guideTroops and combat
- Fighting right after the reset: it scores less than at the end of the day.
- Attacking a much stronger player "just to see".
- Forgetting your defense after changing heroes.
Read the guide- Using a teleport item for this: you don't need one.
- Repeating the action without waiting the 5 minutes.
Read the guide- Plundering inside the kingdom when a law forbids it (see the Kingdom Laws guide).
- Sending a small squad: it only brings back its load.
- Leaving large unprotected resources before going offline.
Read the guide- Scouting the target before an ambush.
- Letting the infirmaries fill up: the next soldiers die.
- Staying against a much stronger attacker without alliance instructions.
Read the guide- Letting your wards fill up: once full, the next wounded die.
- Manning your wall with weak troops against a big player.
- Sending your defense squad after a target that isn't worth it.
Read the guide- Filling your Drill Ground with unpromoted low-level soldiers.
- Needing your troops for a march before the waterfall is done.
- Upgrading every barracks to the same level.
Read the guideResources and currencies
- Buying coins without knowing what to get.
- Spending a small leftover balance just to use it.
- Thinking more coins unlock a sold-out offer: the purchase limit stays the same.
Read the guideTips and mistakes
- Thinking a timed skin gives a permanent bonus.
- Assuming every frame works the same way.
Read the guide- Thinking a speed bonus lowers the cost: it only changes the duration.
- Subtracting percentages from the clock: +50% and then +50% don't make the time disappear.
- Using speedups before activating a temporary bonus.
Read the guideNo matching mistake.